The Semillero de Innovación, through its Learning by Doing & Playing methodologiesand the focus of Science, Technology, Society and Innovation (CTS + i)allows accompanying and supporting Schools to introduce and encourage students and teachers to the world of technology , programming and educational robotics..
EDUCATE TO INNOVATE
Robotics and Technology Courses directed to girls, boys and young people from kindergarten to fourth grade, offering in each course a specific program focused on adequately developing the skills and knowledge in the fields of robotics, technologies, science and social skills.
In our activities we create a space where children and young people can channel their particular talents, experimenting and researching to develop innovative solutions, creating robots and ingenious devices built by themselves.
Educational programs divided into levels according to the age of the students
We contribute to the development of young people with fundamental values so that they can adapt to a more globalized and digital world, based on respect, responsibility, discipline, teamwork, perseverance.
R Robotics: Our students not only understand the concepts related to robotics, but also apply this knowledge to solve problematic situations related to daily life through social innovation skills.
PProgramming: We work so that boys and girls develop skills and competencies regarding programming and digital language, taking aspects of the new curricular meshes that focus on students being able to understand the programming language and its application.
EElectronics & Mechanics: The students of Semillero de Innovación constantly work on skills related to the understanding of concepts such as mechanics and electronics that stimulate the understanding of automation so typical of our days.
DDesign and 3D Printing: Learning to design a digital model is the best way to give life to your projects and test the concepts quickly, make your prototypes at low cost using a 3D printer. Develop imagination and creativity.
CConstructivism: Students build their own learning as a result of the educational experience and using the concepts and content reviewed in the workshops, all mediated by the technological tool and its application to practice.
MMathematical logical thinking: Through programming, coding, ordering and classification during the work and workshops carried out, students are able to develop P.L.M skills, a key factor in the success of students’ transversal learning.
SSpatial Orientation: Students develop skills through the programmed management and control of tools that favor orientation in space, concretizing concepts such as location, sequence and directionality.
SSciences: Science and technology are always behind the workshops and educational processes proposed by Semillero de Innovación, all through the STEAM work model.
INNOVATE TO EDUCATE
The digital revolution of these times and the characteristics of the new generations being digital natives, is a fact that does not go unnoticed by anyone and more and more teachers see the need to complement the content of their classes through more media. interactive, more practical and digital.
It is necessary, then, that the teachers have the support and opportunity to experience new innovative methodologies and the use of new technological educational tools within the classroom, thus causing motivation in students and generating meaningful learning in the context of a more modern educational experience.
Technology Applied to the Classroom is a support service that is aimed at elementary and middle school teachers, what has for objective to be able to integrate innovative methodologies and use technological educational toolsthat serve as a means to reinforce the contents of the plans and programs proposed by the school, working in a didactic way and with practical activities that can be carried out in the classroom in any subject.
Semillero de Innovación proposes an applied methodology that consists of training, support and co-creation in conjunction with the teacher, to provide and integrate technological educational tools that can be used by students and, to a greater extent, by teachers of each subject to support their work in the pedagogical task through meaningful experiences.
Our online training platform allows us to deliver content and work in a didactic way with practical activities and exercises that can be carried out inside and outside the classroom.
Boys really enjoy the method and the fact of being able to learn by doing and learning by making mistakes, the capacity for curiosity that boys have in order to learn new things.
I find that that is what we are asking for now, to unite disciplines with robotics, I can teach language, science, mathematics through robotics and it is like when the computer came out it was rejected, no, now it is a means of education and it is a necessity.
You are embracing as a model, what is new in curricular renewal, which has to do with DUA, or basically learning in different styles, integral development.
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